Ready Player Two: How to Actually Work in the Metaverse

Mind the Geek
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When Mark Zuckerberg appeared in all his awkwardly-blinking glory for an uncanny-valley-inducing interview on the future of virtual work, the world let out a collective sigh. Suddenly, something that had the potential to be cool was made mundane, and it looked like the villain in Ready Player One had already taken control before the Oasis had gotten off the ground.

However, all is not so bleak as that. In this talk, I'll go over the different ways my company and others have been finding real-world applications to connect virtual teams -- small businesses, not just enterprise -- with VR/AR/XR, and show you where the technology is headed.

It's much more than creepy avatars sitting around tables. Strap in!

Heather Wilde Renze

theDifference Consulting

Heather Wilde was the eighth employee of Evernote, where she oversaw the company’s growth from thousands to 100 million customers. She has published popular games, worked with the United States DoD, Navy, Air Force, and Space Force, trained Fortune 500 brands, advised hundreds of startups, and managed major multinational nonprofit programs.

She has won multiple awards for her work in STEM, Coaching, and writing, including multiple commendations from the US Government. As part of her strong dedication to the community, she has served as the chair and on the executive committee of the Engineering School at the University of Nevada, Las Vegas. At her own nonprofit, Serenze Global, and as a fractional CTO through her company ROCeteer, her award-winning work keeps the “Unicorn Whisperer” constantly traveling across the globe to find the next unicorn.

She resides in Las Vegas, Nevada.