No matter what type of technology background you have, one thing the majority of us have in common is at some point in time you probably thought it would be "neat" to publish a game. I started out in the world of game design, working with major studios to create some pretty awesome titles.
In this talk, I'll take you through what goes into creating a game -- the teamwork, the spiraling budgets, the secrecy, and the stress when years of your life can depend on the outcome of the whims of reviewers.
You've seen Mythic Quest, now hear the real story.
Scheduled on Tuesday from 09:00 to 09:50 in Room A
Heather Wilde is the digital solutions lead for TheDifference and cofounder of SerenzeGlobal, a nonprofit whose mission is focused around preparing the world for AI. She was the eighth employee of Evernote, where she oversaw the company’s growth from thousands to 100 million customers which she chronicled in her best-selling book, “Birth of a Unicorn: Six Basic Steps to Success.” She's published popular games, trained Fortune 500 brands, advised hundreds of startups, and managed some major nonprofit programs. Her award-winning work keeps the "Unicorn Whisperer" constantly traveling across the globe to find the next unicorn.